Monster Train 2’s latest patch brings crucial bug fixes, balance changes, and UI improvements to enhance your strategic roguelike experience.
Patch Overview and Key Highlights


The latest update for Monster Train 2, version 1.1.2, represents a substantial refinement patch for this popular Windows-exclusive roguelike deckbuilder. While not introducing new content, this patch focuses on polishing the existing experience through targeted bug fixes, balance adjustments, and quality-of-life enhancements. For dedicated players, understanding these changes is crucial as they directly impact strategic viability and gameplay flow.
This patch follows Big Fan Games’ commitment to ongoing support, addressing community-reported issues while fine-tuning the competitive landscape. The modifications span three primary categories: stability improvements fixing progression-blocking bugs, numerical adjustments rebalancing underpowered and overpowered elements, and interface refinements making information more accessible during tense battles.
Critical Bug Fixes and Gameplay Impact
Several previously frustrating softlock scenarios have been eliminated. The “Twisting Mycelium” artifact no longer causes rare progression halts, while complex interactions between Reanimate, Burnout, and Harvest mechanics now function predictably. These fixes prevent wasted runs and restore confidence in building around these mechanics.
Ability trigger corrections represent another major improvement. Mooncaller units now properly interact with “Fae’s Nook,” Trample works consistently against Imprisoned Zephyr, and Sacrificial Chamber triggers correctly against bosses. These changes make previously unreliable strategies viable, opening new tactical possibilities.
- Fixed a softlock when the ‘Twisting Mycelium’ artifact is present under rare circumstances.
- Fixed a softlock caused by combinations of Reanimate, Burnout, and Harvest under certain conditions.
- Fixed a Cluster Colonel spawned Funguy making the front friendly character unplayable under rare conditions.
- Fixed Mooncaller unit’s Mooncycle trigger bonus not applying to the ‘Fae’s Nook’ artifact.
- Fixed Fhyra’s Greed Pyre Heart not granting money when taking pyre damage from Celestial Alcove events.
- Fixed bug where Trample would not work in a room with Imprisoned Zephyr.
- Fixed bug where Titan damage and status popups would not appear in the correct location.
- Fixed the option to abandon a Relentless battle going on for many rounds not actually abandoning the battle.
- Fixed visual issues with TFB background.
- Fixed a sorting issue with Chosen VFX.
- Fixed Astreal the Lost having incorrect Titan affinity VFX.
- Fixed Mooncaller feet, reanimate visuals, and relentless debris not being clipped by the floor properly.
- Fixed Savage Spirit upgrade not granting the correct amount of attack.
- Fixed bug where restarting a battle in the middle of playing Soldier of Fortune or similar unit-drawing cards could leave a card stuck on-screen.
- Fixed Trample damage not triggering Avarice.
- Fixed bug where Sacrificial Chamber would not trigger for bosses.
- Fixed ‘Penitent’s Bloodsuit’ on a Monster not triggering ‘Taskmaster’s Lash’ when the character shifts.
- Fixed bug where Canio, Yorrick, Kwilling Catcher, and Avarice were not impacted by the Tithe or Moneybag mutators.
- Fixed Corruption status effect being unaffected by Propagate effects.
- Fixed ‘Spotted Spore’ artifact only granting one bonus per spell cast instead of one bonus per Troop stack added.
- Fixed the ‘Split Anvil’ artifact incorrectly leaving a cost bonus on spell copies sent directly to the discard pile (ex: Spreading Spores, Contagious).
- Fixed ‘Mushy Room’ card text not showing bonus effects of the Duality Mutator.
- Fixed bug where Silence from enchantments would not properly suppress Spawn triggers.
- Fixed Inhale not spawning a Funguy when it slays a Monster unit in a room at max character limit.
- Fixed missing Ephemeral tooltip for Ekka’s Lunar Echo ability.
- Fixed various typos in English.
Strategic Insight: With these fixes, players can now reliably build around previously risky mechanics. The Trample fix against Imprisoned Zephyr alone makes certain unit placements viable that were previously ineffective. Similarly, the corrected Silence interactions enable more precise disruption of enemy triggers.
Balance Changes: Unit and Card Adjustments
The balance adjustments in v1.1.2 demonstrate careful numerical tuning rather than sweeping overhauls. Multiple champions receive stat increases—Ekka Silver Empress, Talos Battle Cleric, and Rektor Flicker all gain improved survivability or damage output. These changes help bring underperforming options closer to parity with stronger alternatives.
Card cost revisions reflect usage data and community feedback. Moonlit Glaive and Zone of Silence now cost more, acknowledging their previous efficiency, while Pyreball’s damage increase makes it a more compelling early-game pick. The Demon Fiend gaining Trample transforms this unit from a niche pick to a potential centerpiece for certain strategies.
- Spellchain and Holystone can now be upgraded together on the same card.
- Funguy that Ascend/Descend will no longer trigger Rally when they merge with another Funguy.
- Tidal Turning base healing reduced from 20 >>> 10.
- Baron Grael Living Armory I HP increased from 5 >>> 10.
- Ekka Silver Empress I & II stats increased from 12/8, 20/12 >>> 15/10, 20/15.
- Talos Battle Cleric I & II stats increased from 8/20, 15/30 >>> 15/20, 20/30.
- Moonlit Glaive cost increased from xxx1 >>> 2.
- Astrologer attack on Mooncycle increased from 4 >>> 5.
- Zone of Silence cost increased from 2 >>> 3.
- Pyreball damage increased from 15 >>> 20.
- Celestial Radiance Talos stats increased from 10/16, 15/25, 30/50 >>> 15/20, 25/35, 40/60.
- Wealthy Whelp ability Moneymaker gold gain reduced from 7 >>> 5, cooldown reduced from 3 >>> 2.
- Snotty Whelp ability Gellysneeze pyregel increased from 10 >>> 12.
- Arduhn Mystic Hammer II & III stats increased from 20/40, 40/80 >>> 25/45, 50/90.
- Morel Mistress attack increased from 5 >>> 15.
- Miser stats updated from 3/9 >>> 8/8.
- Lunar Priestess stats increased from 5/5 >>> 8/8.
- Silent Sentinel attack increased from 0 >>> 10.
- Pincushion stats increased from 6/6 >>> 12/12.
- Rektor Flicker Burn Bright II & III stats increased from 50/50, 90/90, 180/180 >>> 50/50, 100/100, 200/200.
- Solgard Direchannel III damage increased from 4/8/12 >>> 4/8/16.
- Wyldenten Strangler hp increased from 30/50/70 >>> 40/65/90.
- Wyldenten Thornlord atk increased from 5/5/5 >>> 5/10/20.
- Reaper Hornbreaker atk increased from 25/50/100 >>> 30/60/120.
- Vent damage increased from 2X >>> 3 X.
- Demon Fiend now has Trample.
- Imp-O-Late damage increased from 15x Imps in deck >>> 20x Imps in deck.
- Molting Imp damage increased from 5 >>> 8.
- Steelworker armor increased from 5 >>> 6.
- Fortify armor increased from 5 >>> 8.
- March of Shields armor increased from 10 >>> 12.
- Horned Warrior HP increased from 5 >>> 8.
- Branded Warrior HP increased from 5 >>> 8.
- Crucible Collector hp increased from 20 >>> 30.
- Crucible Warden atk increased from 20 >>> 30.
- Antumbra Assault damage increased from 3 >>> 5.
- Rubble Morsel granted stats increased from 2/2 >>> 3/3.
- Morsel Miner granted stats increased from 8/8 >>> 9/9.
- Morsel Jeweler hp and granted hp increased from 5 >>> 6.
- Morsel Excavator atk and granted atk increased from 5 >>> 6.
- Magma Morsel atk and granted atk increased from 8 >>> 9.
- Antumbra Morsel hp and granted hp increased from 8 >>> 9.
- Explosive Sentient HP increased from 25/50/100 >>> 30/60/120 Explosive Sentient III damage on Rejuvenate increased from 90 >>> 120.
- Handheld Totem Tethys atk increased from 5/10/20 >>> 10/20/30.
- Animus of Speed atk increased from 25 >>> 35.
- ‘Offering Token’ (Draw 1, Discard 1) updated so that any Ephemeral Offering Token copy in hand is ineligible for the discard requirement, not just ones made via Spellchain upgrades.
- Teeth of Gold artifact damage increased from 3 >>> 5.
- Changed Deep Offering to auto-select the first card in the player’s hand after the redraw on controller/keyboard.
Balance Analysis: The Morsel tribe receives across-the-board improvements, making Morsel-based strategies more competitive. Meanwhile, the Imp tribe benefits from multiple damage increases, potentially reviving Imp-centric decks. These changes encourage experimentation with previously neglected archetypes.
Quality of Life and User Interface Updates
Interface improvements focus on reducing decision-making friction. The new button to hide draft options during Mix selection allows players to assess battlefield states without obstruction—a subtle but impactful change for strategic planning. Similarly, improved tooltip visibility and layout adjustments prevent information overlap across various screens.
Localization receives substantial attention, with fixes applied to Korean, Russian, Simplified Chinese, and Japanese translations. These corrections ensure international players receive accurate information, particularly important for understanding complex card interactions and challenge requirements.
- Added a button to the Mix selection screen to hide the draft options so players can see the state of the battle before making their choice.
- Celestial Alcove events with 2 rewards now display tooltips and are stacked instead of side by side.
- Moved Calcified Ember notification to the bottom of the cards in the draft screen and added a glow around it to draw more attention to it.
- In the Battle Intro screen, fixed the enemy on the pedestal sometimes only having a small hover area for tooltips in battle intro screen.
- The Dragon’s Hoard “Loot” button sheen is now disabled when you have zero Dragon’s Hoard.
- Updated Battle Name, Waves Remaining and Community Challenges Name layout to fix bug with some overlapping elements.
- Upgrade names should no longer overlap custom challenge names in the Light Forge screen.
- In the Run Opening screen, adjust the OK button to render below any tooltips from cards that might overlap it.
- Fixed some tooltips for Covenant buffs not showing up in battle preview.
- Updated layout of Trials so that the Trial description text and Trials toggle button do not overlap in some languages.
- New unlocks are now immediately notified after leaving story dialogues.
- Fixed preventing clan and pyre heart selection dialogs from closing when clicking inside them, but not on the clan or pyre heart items.
- Fixed minor positioning issue with the champion upgrade screen card frames.
- Boss starter status effect and matching Covenant status effect stack counts are now combined when showing tooltips outside of combat.
- Merchant voice over now occurs half as often.
- Made minor layout adjustment to dimensional challenges layout to center content a little better.
- Fixed numerous bugs in the Korean translation.
- Fixed numerous bugs in the Russian translation.
- Fixed a few issues in the Simplified Chinese translation.
- Fixed wrong Japanese kanji used in Dimensional Challenge lock message.
- Fixed bug where Morsel mastery would not be preserved between game sessions properly, and in the original session where it’s established would erroneously count toward unlocks that key off card mastery.
- Fixed silence not blocking triggers on Steelsinger, Bounty Stalker, Gorger, and Little Icarus (Little Fade Upgrades).
- Fixed Funguy Troop stacks not being correctly adjusted when multiple ‘Razorsharp Edge’ spells are cast on them.
Player Experience Impact: Reduced merchant voice frequency represents a considerate change for repetitive play sessions. Combined with the various tooltip improvements, these updates minimize frustration and allow players to focus on strategic decisions rather than interface struggles.
Strategic Analysis and Meta Shifts
Practical Strategy Adjustments: Post-patch, several previously niche strategies gain viability. The Demon Fiend with Trample can now serve as a primary damage dealer rather than just a support unit. Morsel-based decks benefit from stat improvements across the board, making them more resilient in later covenant levels. Imp decks receive multiple damage buffs that compensate for their fragility.
Common Post-Patch Mistakes: Avoid overvaluing recently buffed units without considering their fundamental limitations. While Morel Mistress received a substantial attack increase, her placement requirements remain restrictive. Similarly, don’t underestimate nerfed cards—Zone of Silence at 3 cost still provides valuable disruption, just with stricter timing requirements.
Optimization Tips for Advanced Players: Leverage the fixed interaction between Spellchain and Holystone upgrades to create more efficient card combinations. Experiment with the corrected Silence mechanics to disrupt specific enemy triggers more precisely. Utilize the improved UI visibility during Mix selection to make better-informed drafting decisions based on current battlefield states.
Meta Prediction: Expect increased diversity in competitive play. The Morsel and Imp tribes should see higher representation, while champion balance changes may shift tier rankings slightly. The various bug fixes make previously unreliable strategies worth revisiting, particularly those involving complex trigger interactions or specific artifact combinations.
Also read: 7 beginner tips to get started with Monster Train 2
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No reproduction without permission:Tsp Game Club » Monster Train 2 patch notes: Monster Train 2 patch notes: Everything improved with patch 1.1.2 Monster Train 2's latest patch brings crucial bug fixes, balance changes, and UI improvements to enhance your strategic roguelike experience.
