Complete walkthrough with stealth tactics and reward optimization for Ahdaji’s Heirloom quest in Oblivion Remastered
Quest Initiation and Key Characters

Your journey into the Thieves Guild underworld begins when you approach S’Krivva within Bravil’s confines. She presents a delicate predicament involving a stolen ring that once belonged to Ahdarji, a former guild member of Khajiit descent. The complication arises from the thief operating outside guild jurisdiction, leaving you responsible for resolving this unauthorized theft.
Strategic approach: Before initiating conversation with S’Krivva, ensure your Sneak skill is at least 25 and carry 100-200 gold for bribery purposes throughout the quest. These preparations will significantly streamline your progress.
Locating Ahdarji requires careful attention to temporal patterns and geographical accuracy. While beggars in Leyawiin might misdirect you toward the western district, your target actually resides on the eastern side. You’ll consistently find her patronizing Three Sisters’ Inn during evening hours or occupying Five Claws Lodge around midday—plan your approach accordingly to avoid wasted travel time.
Critical insight: Ahdarji’s connection to the Thieves Guild, though severed, provides context for her expectation of guild assistance. Understanding this background helps navigate dialogue choices more effectively.
Amusei Investigation and Jailbreak Strategy
Upon confronting Ahdarji, she immediately identifies Amusei—the Argonian you likely recall from previous encounters—as the perpetrator. Her initial demand for his execution cannot be fulfilled due to his essential status in later game narratives. Instead, she compromises by requesting you inflict suffering through alternative means.
Advanced interrogation technique: When questioning beggars about Amusei, initiate conversation during daylight hours when they’re most responsive. A modest bribe of 20-30 gold typically yields comprehensive information about his incarceration for attempting to deceive Countess Alessia Caro.
Gaining prison access presents multiple pathways. The most straightforward method involves bribing guards with 20 gold, though this approach leaves an official record of your visit. For stealth-oriented players, pickpocketing the dungeon key from the jailor or directly picking the cell door lock (requires Lockpicking skill 30+) provides undetected entry. Each method carries distinct risk-reward considerations based on your character build.
Inside the cell, offering Amusei a lockpick as incentive reveals the ring’s true provenance—it originally belonged to Countess Caro, not Ahdarji. His attempted ransom scheme backfired, resulting in imprisonment while the ring returned to the Countess’ possession. This revelation becomes crucial for maximizing your final reward.
Common mistake avoidance: Never attempt to attack Amusei despite Ahdarji’s initial request, as this triggers essential character protection and potentially alerts guards.
Castle Infiltration and Theft Execution
Returning to Ahdarji with Amusei’s confession triggers her offer to double your payment for successful ring retrieval. This begins the infiltration phase targeting Countess Alessia Caro’s private quarters.
Intelligence gathering through Hlidara Mothril, the Countess’ handmaiden, proves invaluable. Achieving 60 disposition reveals the Countess’ monthly absence from the 15th through 17th—optimal infiltration timing. Increasing disposition to 70 unlocks critical intelligence: the ring resides in a jewelry box near her bed during bathing and sleeping hours, plus information about a secret passage connecting the torture chamber to her private quarters.
Disposition optimization: Gift Hlidara inexpensive jewelry or use Persuasion minigame during afternoon hours when she’s most receptive near the castle kitchens.
Infiltration execution requires precise timing. Wait until after 11 PM when the Countess retires. Access Castle Leyawiin Basement and locate the concealed lever within an open barrel, activating the hidden wall into the torture chamber. Within the secret passage, another hidden lever grants further access.
Encountering a locked door presents additional choices: pickpocket the key from either Count Caro or Caelia Draconis, or attempt lock picking (recommended skill 40+). The County Hall alternative route involves higher risk with increased NPC traffic.
Inside her chambers, the jewelry box positioned on the dresser right of her bed contains the prize. Either pick its lock (easier than the door) or steal the key directly from the sleeping Countess. Don’t overlook the valuable ‘Divining the Elder Scrolls’ letter worth 50 gold. Exit cautiously as the patrol guard maintains their route.
Stealth enhancement: Cast Chameleon or Invisibility spells if available, or consume Sneak-enhancing potions before entering the private quarters.
Reward Optimization and Quest Completion
Returning the ring to Ahdarji completes the primary objective, but strategic information disclosure maximizes your earnings. Revealing Amusei’s attempted sale of the ring increases your payment to 200 gold—double the base reward.
The quest culmination involves reporting back to S’Krivva in Bravil. She provides an additional 200 gold payment, promotes your status to Prowler within the Thieves Guild hierarchy, and unlocks subsequent guild quests. This promotion grants access to improved fencing opportunities and additional training resources.
Advanced strategic consideration: Complete this quest before advancing too far in the Main Quest line, as certain events can temporarily make key locations inaccessible.
Total reward optimization: 400 gold (200 from Ahdarji + 200 from S’Krivva) plus the 50 gold letter value stolen from the Countess’ room equals 450 gold total potential. The Thieves Guild promotion provides ongoing benefits throughout your criminal career.
Skill development opportunity: This quest extensively develops Sneak, Security, and Mercantile skills through its various stealth, lock picking, and persuasion requirements.
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