TL;DR
- Rematch offers 5v5 football with fluid position rotation and dynamic gameplay
- Matches feature six-minute durations with overtime and mercy rule mechanics
- Controls are responsive but require adaptation to the current mapping system
- Visual presentation showcases polished stadiums and smooth player animations
- The game shows strong potential despite some interface and content refinements needed
Sloclap, the acclaimed developer behind the martial arts masterpiece Sifu, has taken an unexpected turn with their latest project. Having spent countless hours perfecting Sifu’s combat system to achieve flawless no-death completions, I was naturally intrigued by their shift to multiplayer football. As someone deeply passionate about football culture and gaming innovation, this combination immediately captured my attention.
The recent beta release provided my first hands-on experience with Rematch, where I invested several hours mastering the game’s unique approach to digital football. For those curious about Sloclap’s ambitious new direction, here’s my comprehensive analysis of Rematch’s current state and potential.
Rematch fundamentally reimagines football through a third-person multiplayer lens. Rather than replicating traditional 11-player formations, it adopts a compact 5v5 futsal-style format that emphasizes speed and constant engagement. This design choice creates a more intimate and action-packed experience compared to conventional football simulations.

Currently, competitive matches exclusively feature 5v5 configurations, while quick play includes 4v4 options with 3v3 modes planned for future updates. This flexibility allows players to team up with friends or join randomized online matches, creating diverse tactical opportunities across different team sizes.
Each match operates on a tight six-minute timer, maintaining relentless pacing throughout. A unique mercy rule automatically concludes matches when one team achieves four unanswered goals, preventing drawn-out defeats. Tied scores trigger overtime periods to determine final victors, while the absence of fouls and offside rules mirrors FIFA’s popular ‘No Rules’ mode for uninterrupted action.
Rematch functions primarily as an online experience without traditional single-player campaigns. However, offline training options through freeplay and workshop modes provide essential spaces for skill development and mechanical mastery away from competitive pressure.
Players familiar with Rocket League will recognize Rematch’s core inspiration, though Sloclap has implemented significant innovations. While drawing from Rocket League’s vehicle-based football and FIFA’s street football modes, Rematch introduces its own distinctive mechanics that create a uniquely flashy and entertaining football experience.
The game eliminates fixed positional roles, granting players unprecedented strategic freedom. Team coordination becomes essential as players dynamically transition between offensive and defensive responsibilities. For instance, a striker can instantly convert to goalkeeper by retreating to the goal area, enabling rapid tactical adjustments mid-match.

Position rotation occurs automatically following each goal scored, ensuring all participants experience multiple roles throughout matches. This system prevents position camping and encourages comprehensive skill development across all gameplay aspects.
Offensive options include varied passing techniques and shooting styles, while defensive capabilities encompass standard tackles and sliding challenges. Goalkeepers access specialized defensive maneuvers including diving saves and sliding interceptions, creating layered defensive strategies.

Environmental interaction represents one of Rematch’s most innovative features. Players can strategically utilize surrounding walls to create unexpected angles for passes and shots, adding verticality and creative possibilities to standard football mechanics.

While the current control scheme presents some organizational challenges that require adaptation, the fundamental responsiveness shines through. Character control, both with and without possession, feels exceptionally precise thanks to expertly crafted player animations that respond instantly to input commands.

The gameplay maintains breakneck pacing with constant time pressure, creating intense back-and-forth exchanges. Based on extensive beta testing, Rematch delivers remarkably responsive mechanics that bode well for the full release experience.
Rematch’s visual design demonstrates Sloclap’s commitment to quality presentation. Stadium environments feature detailed architecture with optimal lighting conditions that enhance visibility during fast-paced action. The visual clarity ensures players can track the ball and anticipate plays without visual obstruction or confusion.

Player animations showcase sophisticated motion capture and technical execution. Movements appear natural and responsive, with seamless transitions between running, tackling, shooting, and specialized moves like bicycle kicks. This animation quality significantly contributes to the game’s satisfying tactile feedback and control precision.

Performance optimization remains consistently solid throughout matches, maintaining stable frame rates even during intense multiplayer action with multiple players and complex animations simultaneously on screen.
The technical performance during beta testing indicates careful optimization work, with minimal lag or performance drops affecting gameplay. This reliability ensures competitive integrity and consistent player experience across various match conditions and player counts.
Rematch demonstrates significant potential as Sloclap’s ambitious entry into multiplayer football. The foundation combines responsive controls, innovative position rotation, and polished presentation that differentiates it from both traditional football simulations and arcade sports titles.
The game’s current strengths include exceptionally fluid player movement, strategic depth through dynamic positioning, and visually appealing stadium environments. The fast-paced match structure ensures constant engagement without excessive time commitments per session.
Areas requiring refinement primarily involve control scheme organization and interface clarity. The current button mapping presents a learning curve that could benefit from more intuitive organization and customization options for different playstyles.
Future development could enhance the experience through expanded game modes, additional customization options, and refined tutorial systems. The core mechanics provide a solid basis for substantial content expansion and community development.
For players seeking alternatives to traditional football games, Rematch offers a refreshing take that emphasizes speed, flexibility, and constant action over simulation realism.
Action Checklist
- Master position transitions between striker, midfielder, and goalkeeper roles
- Practice wall-based passes and shots in freeplay mode
- Develop stamina management strategies for sustained performance
- Coordinate with teammates for optimal position coverage
- Experiment with different control configurations to find optimal mapping
No reproduction without permission:Tsp Game Club » Rematch First Impressions: Sloclap Breaks the Deadlock With Beauty Sloclap's Rematch delivers fast-paced 5v5 football action with fluid controls and strategic depth
