Master Oblivion Remastered’s Conjuration Mage with strategic spell progression and expert combat tactics
Conjuration Mage Fundamentals

The Conjuration Mage specialization in Oblivion Remastered revolutionizes combat by transforming you from a direct combatant to a strategic battlefield commander. Rather than facing enemies alone, you orchestrate encounters through summoned allies and temporary magical armaments.
Magicka management becomes your primary constraint – each summon drains your magical reservoir, requiring careful calculation about when to deploy your spectral army. Unlike destruction magic that delivers immediate damage, conjuration provides sustained battlefield control through persistent minions.
Successful conjuration builds prioritize Intelligence for maximum Magicka and Willpower for improved regeneration rates. Your summoned creatures not only attack enemies but also serve as valuable distractions, drawing aggression away from your vulnerable mage character.
Early Game Spell Arsenal
Your conjuration journey begins with fundamental summons that establish your tactical foundation. These initial spells provide the building blocks for more complex strategies later in your adventure.
- Bound Dagger (Self) – Manifest a Daedric Dagger for 15 seconds. This spell provides early-game weaponry without carrying weight, perfect for mages who need emergency melee capability. The dagger deals significantly more damage than conventional iron weapons.
- Summon Skeleton (Self) – Conjure a skeletal warrior to fight alongside you for 40 seconds. Skeletons provide reliable frontline presence with moderate damage output and decent durability against early enemies.
- Summon Zombie (Self) – Raise a zombie companion for 30 seconds. Though slower than skeletons, zombies possess higher health pools, making them excellent damage sponges while you cast additional spells from safety.
Early Game Tip: Position your summons between yourself and enemies to create a protective barrier. Cast Bound Dagger as enemies approach your position to maintain defensive capability when Magicka runs low.
Mid-Game Power Spikes
As your Conjuration skill advances, you gain access to more potent otherworldly allies that dramatically increase your combat effectiveness. This phase marks your transition from apprentice conjurer to formidable summoner.
- Summon Dremora (Self) – Call forth a Dremora warrior for 20 seconds. These Daedric entities deal substantial damage and possess intimidating presence that can psychologically affect weaker enemies.
- Summon Headless Zombie (Self) – Raise a headless zombie companion for 25 seconds. Their terrifying appearance often causes fear in human opponents, providing crowd control alongside their combat capabilities.
- Summon Skeleton Guardian (Self) – Conjure an enhanced skeleton warrior for 50 seconds. With improved armor and weaponry, these guardians form the backbone of your mid-game summoning arsenal with exceptional duration efficiency.
Advanced Tactics: Chain your summons strategically – when one minion’s duration expires, have another ready to maintain constant battlefield pressure. This rotation technique prevents enemies from reaching your position.
End-Game Dominance
Master-level conjuration spells transform you into an unstoppable force of nature, commanding some of the most powerful entities in Oblivion. Your arsenal now includes both phenomenal summons and specialized utility magic.
- Bound Shield (Self) – Materialize a Daedric Shield for 120 seconds. This incredibly duration-efficient spell provides top-tier protection without the weight penalty of physical armor.
- Bound Sword (Self) – Conjure a Daedric longsword for 15 seconds. Perfect for finishing moves when Magicka is depleted or against magic-resistant enemies.
- Summon Clannfear (Self) – Call a Clannfear companion for 45 seconds. These Daedric creatures deal bleeding damage and possess surprising agility for their size.
- Summon Daedroth (Self) – Summon a Daedroth ally for 30 seconds. These formidable creatures unleash powerful poison attacks and can single-handedly defeat most humanoid enemies.
- Dismiss Undead (Target) – Greatly increase undead escape probability for 1 minute. Essential utility against vampire infestations and necromancer encounters.
- Summon Dremora Lord (Self) – Conjure a Dremora Lord for 30 seconds. The pinnacle of Daedric summons with devastating damage output and intimidating presence.
- Summon Lich (Self) – Raise a Lich companion for 20 seconds. These powerful undead spellcasters provide both magical support and offensive capabilities.
Custom Spell Creation: Once mastered, experiment with combining summon effects with defensive buffs or area control spells. Custom conjuration spells can include multiple summon types or extended durations tailored to your specific playstyle.
Pro Player Strategies
Avoid these common conjuration pitfalls: Never summon all your creatures simultaneously – this drains Magicka rapidly and leaves you vulnerable. Don’t ignore your Bound weapons – they provide crucial backup when magic fails. Never position yourself at the frontline – your role is director, not combatant.
Advanced Optimization: Specialize in either Daedric or Undead summons to maximize synergistic gear and perk benefits. Time your summons based on encounter length – shorter durations for quick fights, extended summons for prolonged battles. Always maintain an escape spell or scroll for when summons fall.
Team Composition Theory: Balance your summon types between tanks (zombies, Daedroth), damage dealers (Dremora, Clannfear), and specialists (Liches for magic support). This creates a well-rounded spectral army capable of handling diverse combat scenarios.
For complementary builds that enhance your conjuration capabilities, explore our guide to Best Birthsigns to take in Oblivion Remastered to select magical enhancements that synergize with your summoning playstyle.
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