TL;DR
- Thor and Peni Parker receive significant ultimate ability upgrades with movement speed and crowd control improvements
- Scarlet Witch’s Reality Erasure damage skyrockets to 9999 while gaining enemy pull mechanics
- Luna Snow and Loki face substantial nerfs to ultimate durations and illusion effectiveness
- New Angela-Thor team-up ability introduced alongside several removed partnerships
- Magik receives comprehensive arsenal overhaul despite losing team-up damage bonus
Marvel Rivals Season 4 arrives on September 12, bringing transformative balance adjustments that will reshape competitive play. NetEase’s latest Dev Vision presentation reveals extensive hero tuning alongside the debut of Angela as a new Vanguard character. This Norse goddess introduces fresh tactical possibilities through her synergistic partnership with Thor.
The PlayStation 4 launch coincides with this seasonal update, expanding the player base while implementing crucial quality-of-life enhancements. While new heroes generate excitement, experienced competitors understand that balance changes often determine the evolving meta more than additional content.

Our comprehensive analysis breaks down every adjustment, providing strategic insights to help players adapt their gameplay approaches effectively. Understanding these modifications early provides a competitive advantage when the season launches.
Vanguard Class Strategic Upgrades
Peni Parker – Web Control Specialist
Peni’s crowd control capabilities receive substantial amplification, transforming her into a more formidable area denial hero. The enhanced slow mechanics create escalating pressure on enemy positioning.
- Spider-Drone New Effect: Now applies 8% movement impairment for 2 seconds per hit, with cumulative stacks refreshing duration and reaching maximum 40% reduction
- Accelerated Spider-Drone deployment during ultimate activation from 0.7 seconds to 0.5 seconds between releases
Thor – Thunder God Ascendant
The Asgardian warrior’s ultimate receives comprehensive enhancements that improve both mobility and crowd control effectiveness in team fights.
- Movement velocity during ultimate activation increases from 600 to 700 units
- New post-impact stun effect: Disables surrounding opponents for 1 second upon landing
Doctor Strange – Offensive Sorcery Focus
Stephen Strange trades durability for accelerated spellcasting frequency, emphasizing aggressive playstyles over sustained survivability.
- Maelstrom of Madness cooldown reduction from 8 seconds to 6 seconds
- Base health reduction from 600 to 575 points
Duelist Class Combat Enhancements
Scarlet Witch – Reality Warping Powerhouse
Wanda Maximoff emerges as a potential meta-defining force with extraordinary ultimate damage and improved survival mechanics.
- Now receives healing from allies while using Mystic Projection ability
- Reality Erasure damage escalates dramatically from 800 to 9999
- New gravitational pull effect: Draws enemies within 15-meter radius during charge phase with maximum attraction speed of 2.4 meters per second
Blade – Melee Damage Amplification
The vampire hunter’s close-quarters combat effectiveness receives measured improvement through enhanced basic attack potency.
- Ancestral Sword damage per individual strike increases from 22 to 24
Moon Knight – Charge System Overhaul
Marc Spector’s lunar-powered arsenal gains tactical flexibility through dual-charge mechanics.
- Moon Blade capacity expands to 2 charges, each requiring 6 seconds to replenish
Magik – Comprehensive Arsenal Upgrade
Illyana Rasputin undergoes significant kit restructuring, losing team-up synergy in exchange for individual power increases.
- Removed Team-Up Anchor bonus: Eliminates 15% damage amplification
- Magik Slash charge duration for maximum damage decreases from 1.8 seconds to 1.2 seconds
- Magik Slash projectile enhancement: Now penetrates through multiple enemies and reduces Stepping Discs cooldown by 1 second per pierced target
- Soulsword damage escalation from 65 to 75
- Eldritch Whirl damage increase from 45 to 50
- Demon’s Rage damage per impact rises from 18 to 20
- Melee Normal Attack Damage boost from 30 to 40
- During Darkchild ultimate: Eldritch Whirl single-strike damage increases from 35 to 45 and Umbral Incursion damage grows from 135 to 140
Winter Soldier – Mobility Denial Specialist
Bucky Barnes gains enhanced crowd control capabilities that specifically target enemy escape options.
- Trooper’s Fist enhancement: Second attack applies 1-second movement ability lockdown to struck opponents
Strategist Class Support Improvements
Ultron – Bonus Health Counter
The artificial intelligence overlord’s ultimate ability gains specialized effectiveness against fortified targets.
- Ultimate Ability augmentation: Deals 125% increased damage to Bonus Health pools
Invisible Woman – Area Control Enhancement
Sue Storm’s defensive and supportive capabilities receive comprehensive upgrades that enhance both protection and enemy impairment.
- Enhanced slow effect on enemies traversing Guardian Shield from 30% to 35%
- Invisible Boundary ultimate healing per second increases from 165 to 180
- New area denial effect: Applies 20% movement reduction to enemies within ultimate radius
Jeff the Land Shark – Aquatic Support Specialist
The beloved land shark’s ultimate transforms into a persistent area healing effect.
- It’s Jeff! ultimate enhancement: Creates 8-meter radius Healing Pool at activation point that restores 100 health per second to allies for 8 seconds duration
Vanguard Class Performance Tuning
Emma Frost – Control and Survivability Reduction
The White Queen’s defensive capabilities and crowd control frequency receive targeted adjustments to reduce her dominance in competitive play.
- Diamond Form cooldown extension from 15 seconds to 18 seconds
- Telepathic Pulse energy generation when striking shields decreases from 10 per second to 5 per second
Captain America – Damage Output Normalization
Steve Rogers undergoes minor power reduction through the elimination of his team-up synergy bonus.
- Removed Team-Up Anchor bonus: Eliminates 5% damage amplification
Duelist Class Damage Adjustments
Squirrel Girl – Ranged Effectiveness Reduction
Doreen Green’s long-distance threat capability receives measured reduction while maintaining her close-quarters effectiveness.
- Burst Acorn damage decrease from 110 to 100
- Squirrel Blockade impact damage increase from 35 to 50
- Mammal Bond cooldown extension from 10 seconds to 15 seconds
Black Panther – Survivability Moderation
T’Challa’s sustain capabilities following successful mark application receive balanced reduction.
- Bonus Health gain when striking Vibranium Marked enemies with Spirit Rend decreases from 30 to 25
- Base health reduction from 300 to 275
Psylocke – Burst Damage Calibration
Elizabeth Braddock’s combo potential undergoes slight moderation through reduced projectile retrieval damage.
- Wing Shurikens damage upon return per hit decreases from 12 to 8
Strategist Class Support Modifications
Loki – Illusion Effectiveness Reduction
The God of Mischief experiences comprehensive power reduction affecting both damage output and ultimate duration.
- Illusion damage and healing percentage reduction from 100% to 80%
- God of Mischief ultimate shapeshift duration decrease from 15 seconds to 12 seconds
- Shapeshift residual period reduction after ability conclusion from 5 seconds to 3 seconds
Luna Snow – Ultimate Duration Adjustment
Seol Hee’s ultimate ability duration receives targeted reduction following community feedback about its overwhelming impact.
- Fate of Both Worlds ultimate duration reduction from 12 seconds to 10 seconds
Mantis – Mobility Consistency Improvement
The empathic heroine’s movement enhancement mechanics receive quality-of-life adjustment for more predictable performance.
- Nature’s Favor movement boost now gradually decays to zero over 2 seconds after taking damage, replacing instant removal

Image Credit: NetEase/Beebom
New Strategic Partnerships
Divine Armory (Angela – Thor)
The sibling duo introduces powerful synergistic capabilities that enhance both characters’ combat effectiveness through shared Asgardian weaponry.
- As Team-Up Anchor, Angela receives 100 Health bonus
- Thor gains Thunderstrike Pike ability through partnership with Angela
Adjusted or Removed Team-Ups
Arcane Order (Doctor Strange – Scarlet Witch/Magik)
Magik joins the mystical alliance, unlocking Chain of Cyttorak ability through collaboration with Doctor Strange.
Dimensional Shortcut (Magik – Psylocke)
This interdimensional partnership has been eliminated from the game entirely.
- Black Panther loses Wakandan Master ability previously available through Magik partnership
Gamma Charge (Hulk – Namor/Black Panther)
T’Challa enters the gamma-enhanced collaboration, gaining Gamma Vibranium Armor ability through Hulk team-up
Balance Changes to Existing Team-Ups
Arcane Order (Doctor Strange – Scarlet Witch/Magik)
The mystical alliance undergoes power calibration to maintain competitive balance.
- Reduced Sorcery Surge Explosion Damage upon impact from 12 to 6

Optimal Hero Combinations and Team Composition
The Angela-Thor partnership creates formidable front-line pressure with Divine Armory enhancing both survivability and offensive capabilities. Strategic pairing with Scarlet Witch provides additional area control through her enhanced ultimate capabilities.
Magik’s comprehensive rework positions her as a versatile damage dealer despite losing team-up bonuses. Her enhanced piercing capabilities and reduced charge times enable more aggressive playstyles.
Common Mistakes to Avoid with New Balance Changes
Avoid overextending with Luna Snow given her reduced ultimate duration. Similarly, Loki players must adjust to the decreased effectiveness of illusions in both damage and healing roles.
Advanced players should note that Scarlet Witch’s massive damage increase to 9999 comes with strategic trade-offs. Her new enemy pull mechanic during ultimate charge requires careful positioning to maximize effectiveness without exposing herself to counter-attacks.
Pro Player Tips for Mastering Season 4 Meta
Utilize Peni Parker’s stacking slow effects to create zoning opportunities. The accelerated drone deployment during her ultimate enables more consistent area denial against mobile opponents.
Thor’s movement speed increase combined with the new stun effect transforms his ultimate into a more reliable engagement tool.
Jeff the Land Shark’s persistent healing pool creates new defensive anchor points for team fights. Position these strategically to control objective areas effectively.
Understanding these class dynamics becomes crucial for competitive success. The balance changes emphasize strategic team composition over individual hero mastery.
For comprehensive strategic guidance, consult our complete game guide covering advanced tactics and character-specific techniques.
Action Checklist
- Test Thor’s new ultimate mobility and stun timing in training mode to master engagement opportunities
- Practice Scarlet Witch’s enemy pull mechanic to optimize ultimate positioning
- Experiment with Magik’s piercing projectile mechanics against grouped enemies
- Review team-up combinations and practice new Angela-Thor synergy mechanics
- Analyze weapon unlock requirements for newly buffed characters
No reproduction without permission:Tsp Game Club » Every Marvel Rivals Season 4 Hero Nerfs and Buffs Complete guide to Marvel Rivals Season 4 balance changes with hero buffs, nerfs, and team-up strategies
