Every Marvel Rivals Season 5 Hero Buffs and Nerfs

TL;DR

  • Vanguard heroes received substantial health and defensive buffs, making them more durable frontline tanks
  • Duelist cooldown reductions and damage increases create faster-paced offensive gameplay
  • No hero nerfs implemented, marking the first season without character downgrades
  • Three new team-up abilities introduced with strategic synergy combinations
  • Existing team-up abilities adjusted and removed to balance the competitive meta

Marvel Rivals Season 5 brings significant changes to the hero roster with the introduction of Rogue and Gambit, alongside the menacing Grandmaster villain. This season’s balance adjustments focus exclusively on hero buffs rather than nerfs, creating a power-creep environment that rewards aggressive playstyles.

Marvel Rivals Season 5 Nerf Buff
Image Credit: NetEase Games / Beebom

Gambit joins as a Strategist class hero with a unique kit centered around kinetically charged cards that damage enemies while healing allies. Early gameplay analysis suggests his high damage output allows him to function effectively as a secondary Duelist, potentially creating new hybrid role opportunities within team compositions.

Strategic Insight: The absence of nerfs combined with widespread buffs indicates developers are encouraging faster, more explosive gameplay. Players should expect matches to feature more frequent ultimate abilities and aggressive positioning strategies.

Marvel Rivals Season 5 Buffs
Image Credit: NetEase Games

Vanguard Buffs

Angela

The celestial warrior receives mobility enhancements that significantly improve her engagement and disengagement capabilities in team fights.

  • Increase Movement Speed of Assassin’s Charge accelerated dash state from 16m/s to 18m/s.
  • Increase Heven’s Retribution (Ultimate Ability) spear Health from 600 to 800.

Captain America

Steve Rogers becomes an even more valuable team asset with his ultimate ability now providing energy efficiency to allies.

  • Freedom Charge (Ultimate Ability) New Effect: Allies within its path gain a 30% boost to Ultimate Energy charge efficiency.

Groot

The flora colossus gains improved defensive utility through unstoppable status near awakened ironwood walls.

  • Ironwood Wall New Effect: Gain Unstoppable status when within 15m of Awakened Ironwood Walls.

Hulk

Gamma radiation enhancements provide better cooldown management for the green behemoth’s defensive capabilities.

  • Gamma Burst New Effect: Each direct hit reduces Indestructible Guard cooldown by 1s.

Advanced Strategy: The Vanguard health buffs create opportunities for more aggressive positioning. Teams can now push objectives harder with the knowledge their frontline can sustain more punishment. However, beware of overextending – the increased durability doesn’t make you invincible.

Duelist Buffs

Hawkeye

Clint Barton’s precision attacks now hit harder, making him more threatening in sustained engagements.

  • Increase Archer’s Focus maximum Bonus Damage from 75 to 90.

Mister Fantastic

Reed Richards gains improved flexibility in combat with the ability to use Reflexive Rubber during his inflated state.

  • Reflexive Rubber can now be used during Inflated state after reaching 100 Elasticity.
  • Remove the 350 Bonus Health on entering Inflated state; now gain 350 Maximum Health and a one-time heal of 350, which is removed upon exiting the Inflated state.

Phoenix

Jean Grey’s cosmic flames maintain more consistent damage at range, improving her effectiveness in various combat scenarios.

  • Adjust Cosmic Flames maximum falloff at 30m from 60% to 75%.

Spider-Man

Peter Parker’s web-based attacks become more responsive with reduced cooldowns and increased combo damage.

  • Reduce Web-Cluster energize time from 2.5s to 2s.
  • Increase Amazing Combo Damage from 60 to 70.

Common Mistake: Many players overlook the importance of cooldown management with Duelists. The reduced cooldowns allow for more frequent ability usage, but poor timing can still leave you vulnerable during critical moments.

Strategist Buffs

Adam Warlock

The cosmic being receives improvements to his mobility and ultimate efficiency, making him more effective in resurrection scenarios.

  • Increase soul flight speed from 6m/s to 12m/s.
  • Reduce Karmic Revival (Ultimate Ability) Energy cost from 4700 to 4500 and increase ally detection radius from 30m to 35m.

Cloak & Dagger

The light and shadow duo gain increased survivability through health buffs, allowing them to maintain positioning in team fights.

  • Increase base health from 250 to 275.

Invisible Woman

Susan Storm’s offensive and defensive capabilities receive comprehensive improvements across multiple abilities.

  • Increase Orb Projection hit damage from 25 to 30; projectile maximum range from 30m to 35m, and projectile speed from 120m/s to 150m/s.
  • Increase Force Physics length from 30m to 35m.
  • Guardian Shield New Effect: If no Guardian Shield is present, pressing the recall key now deploys a shield in front of Invisible Woman.

Optimization Tip: Strategist health buffs allow for more aggressive positioning when supporting teammates. However, maintain awareness of enemy flanking routes as the increased health doesn’t eliminate vulnerability to focused fire.

NEW

Blade of Khonshu (Moon Knight – Blade)

This nocturnal partnership combines Moon Knight’s lunar-powered vengeance with Blade’s vampiric combat expertise.

  • As the Team-Up Anchor, Moon Knight gains a 5% boost in damage output.
  • Blade gains the Eclipse Edge ability through his Team-Up with Moon Knight.

Explosive Entanglement (Gambit – Magneto)

Card-slinging kinetics meet magnetic manipulation in this explosive combination.

  • As the Team-Up Anchor, Gambit gains a 5% increase in healing effects.
  • Magneto receives the Royal Blade ability through his team-up with Gambit.

Strategic Application: The new team-up abilities create opportunities for specialized team compositions. Consider building around these synergies in competitive play, but maintain flexibility to counter enemy strategies.

ADJUSTED OR REMOVED

Chilling Assault (Luna Snow- Hawkeye/Iron Fist)

Hawkeye loses access to previously gained ice-based abilities, requiring adjustment to his combat approach.

  • Hawkeye loses the Ice Arrow ability previously gained from his Team-Up with Luna Snow.

Lunar Force (Cloak & Dagger – Moon Knight/Blade)

This particular team-up combination has been completely removed from the game.

  • Lunar Force Team-Up has been removed.

Operation: Microchip (The Punisher – Black Widow)

The covert operations partnership between Frank Castle and Natasha Romanoff has been discontinued.

  • Operation: Microchip is being removed from play.
  • The Punisher loses the Team-Up Anchor bonus.

Meta Analysis: The current season represents a significant departure from previous balance approaches. With no hero nerfs and widespread buffs, the power level across all classes has increased substantially. This creates faster-paced matches with more frequent ultimate ability usage and aggressive team fight engagements.

Time Investment: Players should allocate approximately 2-3 hours to test the updated hero abilities in training mode before jumping into competitive matches. Understanding the new damage thresholds and cooldown timings is crucial for success in the new meta.

What are your thoughts on the Season 5 balance changes? Share your strategies and experiences in the comments section below!

Action Checklist

  • Test all Vanguard health buffs in training mode to understand new survivability thresholds
  • Practice Duelist cooldown reductions to optimize ability rotation timing
  • Experiment with new team-up ability combinations in custom matches
  • Adjust team compositions to leverage the new synergies and counter current meta trends

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