How to get Major Raikov’s uniform in Metal Gear Solid Delta

Master the infiltration of Groznyj Grad with Major Raikov’s uniform in Metal Gear Solid Delta: tactics, timing, and stealth optimization

Strategic Importance of Raikov’s Uniform

Major Raikov
Major Raikov’s Uniform is one of the many camos (Image via Konami)

Securing Major Raikov’s military attire in Metal Gear Solid Delta represents a pivotal infiltration milestone during your Groznyj Grad fortress penetration to rescue Sokolov. As a prominent Soviet GRU officer, Raikov possesses authorization credentials that permit unrestricted mobility throughout the military installation, enabling Snake to bypass security checkpoints and access classified sectors that would otherwise trigger alarms.

The uniform functions as a master key for the fortress, transforming previously hostile zones into navigable territory. Unlike standard camouflage that merely reduces visibility, this disguise actively manipulates guard perception, making you appear as an authorized superior officer rather than an infiltrator requiring concealment.

Pre-Infiltration Preparation

Position yourself strategically near the staircase approach, maintaining cover while observing patrol patterns. The initial guard follows a predictable route that brings him within neutralization range approximately 90 seconds into the sequence. Have your cigarette spray equipped and ready—this non-lethal tool creates minimal noise and leaves no evidence, unlike firearms or CQC takedowns that might alert nearby personnel.

Critical preparation involves studying the balcony sightlines and identifying the optimal extraction path beforehand. The room adjacent to your ambush position contains essential storage lockers in the cafeteria section, which you’ll need to access quickly after acquiring the uniform. Time your approach during lower traffic periods when fewer patrols circulate through this sector.

Execution: Acquiring the Uniform Step-by-Step

Remain concealed near the staircase until the patrol guard closes within 5-7 meters. Execute a swift cigarette spray takedown, then immediately relocate his unconscious form to shadowed cover. Observe the nearby room—Raikov will emerge approximately 45-60 seconds after the guard’s neutralization, providing a narrow window for preparation.

Major Raikov
Major Raikov’s Uniform is one of the many camos (Image via Konami)

Allow Raikov to depart fully from his quarters before engaging. When he reaches the balcony’s midpoint, administer the cigarette spray from behind for a clean takedown. Carefully transport his body across the balcony toward the cafeteria locker area—this movement requires precise timing between patrol cycles to avoid detection.

Upon reaching the lockers, an automatic cinematic sequence initiates where Snake exchanges outfits. This transition cannot be interrupted, so ensure you’ve completely avoided surveillance before triggering this sequence. The uniform transfer provides immediate access to previously restricted sectors without additional stealth requirements.

Advanced Tactical Applications

Immediately after acquiring the uniform, access your camouflage menu and equip the corresponding face mask. This crucial step completes the disguise—without it, guards will detect inconsistencies in your appearance during close inspections. The Raikov uniform integrates uniquely with Metal Gear Solid Delta’s camouflage system, providing both visual disguise and authority recognition from NPCs.

This specialized outfit proves particularly valuable during scripted sequences where standard stealth mechanics would fail. In certain narrative segments, enemy troops are programmed to recognize authority figures rather than conduct visual identification checks, making this uniform functionally immune to detection in those scenarios.

Strategic application extends beyond mere infiltration—the uniform can be tactically employed to bypass combat encounters entirely, conserve resources, and access intelligence materials that would otherwise require extensive backtracking once proper equipment is obtained later in the campaign.

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